Started by SGOS, September 08, 2016, 08:53:15 AM
Quote from: SGOS on September 08, 2016, 11:41:12 AMThe problem with the second type of VR, aside from that annoying guy who demonstrated it, is that you can look around, but you can't move around. Everything happens as if your feet were planted in cement. This eliminates the possibility of exploring environments.
Quote from: Hydra009 on September 08, 2016, 12:28:40 PMYeah. They designed it that way intentionally because people would otherwise either run into the wall of their house or would have to buy an expensive walking platform.
Quote from: SGOS on September 08, 2016, 12:40:45 PMI didn't know about walking platforms, but believe me, I had already pictured some enthusiastic gamer running into a wall.
Quote from: Hydra009 on September 08, 2016, 12:58:43 PMThe walking platforms seem like they do the job okay, but they look kinda awkward and I can imagine a mishap (like the player falling over) breaking either of them easily.
Quote from: SGOS on September 08, 2016, 02:16:55 PMI watched one of the associated videos, and it seemed to be so disorientating, that people had to have a couple of spotters ready to catch them in a fall at any second.
Quote from: Baruch on September 08, 2016, 07:08:30 PMPhysics. You are an inner ear for a reason ... disorienting because your gravity vector isn't changing with your position ... so we need artificial gravity that moves with you, so your inner ear doesn't tell you you are wasting your time.
Quote from: trdsf on September 10, 2016, 03:04:37 PMImmersive and believable VR is going to be what AI is to computer science and fusion reactors are to physics: always in the future, no matter what year you're in.
QuoteThe title says â€œworldâ€™s first hologram tableâ€ in fact more correctly we should say â€œworldâ€™s first multiuser hologram tableâ€ there have been some before that only one person could view at one time.
Quote from: Sal1981 on September 04, 2019, 09:04:49 PMI'll never use a VR helmet. Glasses, maybe.