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Any gamers around here?

Started by Agramon, June 21, 2013, 02:55:17 AM

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Hydra009

I'm watching a video about how to make D&D dungeon explorations more interesting.

The normal way of doing things is kinda boring, with maybe a search action or a skill check or two.  Everyone's very thorough because no one wants to be the guy who steps on a trap.  No rush, no ticking clock, no excitement.

Basically, the DM adds a ticking clock.  The dungeon becomes more perilous over time, wandering monsters, crumbling walls, maybe you have to race another group to the MacGuffin, etc.  Fail a roll?  That's wasted time.  It's all about managing risk vs reward.  How deep can you go before you have to turn back?

Often, you'll have to choose between exploring a room or passing it up - maybe that room has valuables or equipment or prisoners pleading to be released.  Maybe it's a trap and guards or a golem will pop out to ambush your party.

Just create an environment full of choices and watch your players try manage their greed against their safety.

Gawdzilla Sama

LOL. I played the first D&D game, the one with no real graphics, back in the 80s. I was waiting to go to Purdue and killing time. After some false starts I went to an office supply store and bought a quadrille desk pad. (Think graph paper but blotter size.

I then mapped every square on every level. Twenty levels IIRC. Killed everything. As I was sitting in a farm house in rural Indiana this was the best I could do.
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