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Any gamers around here?

Started by Agramon, June 21, 2013, 02:55:17 AM

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Hydra009

I'm watching a video about how to make D&D dungeon explorations more interesting.

The normal way of doing things is kinda boring, with maybe a search action or a skill check or two.  Everyone's very thorough because no one wants to be the guy who steps on a trap.  No rush, no ticking clock, no excitement.

Basically, the DM adds a ticking clock.  The dungeon becomes more perilous over time, wandering monsters, crumbling walls, maybe you have to race another group to the MacGuffin, etc.  Fail a roll?  That's wasted time.  It's all about managing risk vs reward.  How deep can you go before you have to turn back?

Often, you'll have to choose between exploring a room or passing it up - maybe that room has valuables or equipment or prisoners pleading to be released.  Maybe it's a trap and guards or a golem will pop out to ambush your party.

Just create an environment full of choices and watch your players try manage their greed against their safety.

Gawdzilla Sama

LOL. I played the first D&D game, the one with no real graphics, back in the 80s. I was waiting to go to Purdue and killing time. After some false starts I went to an office supply store and bought a quadrille desk pad. (Think graph paper but blotter size.

I then mapped every square on every level. Twenty levels IIRC. Killed everything. As I was sitting in a farm house in rural Indiana this was the best I could do.
We 'new atheists' have a reputation for being militant, but make no mistake  we didn't start this war. If you want to place blame put it on the the religious zealots who have been poisoning the minds of the  young for a long long time."
PZ Myers

Hydra009

Me playing a new RPG:

LEVEL UP!  Choose your new skill:

+2% damage to unit type Ogres
+1% chance of sizzling bistro
+10 damage while Sagittarius is in retrograde

*closes the game and checks the wiki and reddit*
*even more confused*

Nobody

Hey, that sizzling bistro sounds pretty good! 🍷

Hydra009

It might be if I knew what it did!

Blackleaf

I stayed up until 4:00AM last night, playing Jurassic World Evolution 3. Not on purpose. Just lost track of time, and didn't feel tired at all. It was just constant stream of, "Okay. One more thing. Oh, yeah. I need to do this too." I'm just playing through the campaign right now, getting used to how everything works. The new breeding system adds a lot to the game. Have to be careful, though, because they'll overpopulate super fast, if you let them. The Compies breed like rabbits, but at least they are easy to please. Since they're so small, including them in an enclosure with a larger species that won't make a snack out of them, they'll have more space than they'll need.

Sometimes, species won't get it on when they don't have enough space, but that is not always the case. Some would keep making more and more, requiring me to provide them with more space and resources, until I take away their nests or give them contraceptives (a toggle to disable an individual from breeding. My five raptors think they have enough, but my Yutyrranus will keep popping them out three at a time, until they're completely miserable.

The babies can also inherit traits from their parents. Not just colors and patterns (which is cool), but also behavior traits. Had one ceratopsid baby that was "intolerant," so it didn't like sharing space with other species and kept attacking my jeeps. That was not gonna fly, so that baby got sold off. lol
"Oh, wearisome condition of humanity,
Born under one law, to another bound;
Vainly begot, and yet forbidden vanity,
Created sick, commanded to be sound."
--Fulke Greville--